Dota 2 is an upcoming multiplayer online battle arena video game being developed by Valve Corporation and the stand-alone sequel to the popular Defense of the Ancients mod for Warcraft III: Reign of Chaos and its expansion pack.
Dota 2 consists of session-based online multiplayer activity, with the primary objective of each match being for teams to destroy their opposing team's fortified stronghold. Each player controls a player character called a "hero", who is given the responsibility of participating in team combat, which generally takes place along a series of lanes that connect their opposing bases, lined with defensive towers.
CONCEPT AND GAMEPLAY
Dota 2 combines the real-time strategy element of traditional top-down perspective, while also incorporating leveling and itemization functions of a role-playing video game. Players are pitted against each other as two distinct factions called the Radiant and the Dire. The Radiant is a faction based at the southwest corner of the map, while the Dire is a faction based at the northeast corner. Players assume the role of one of ninety-four "heroes" - strategically powerful units with special abilities, who, through combat experience, may progress to a maximum level of twenty-five. The heroes' methods of combat are heavily influenced by their primary property, which can be physical strength, agility, or intelligence. The basic setup of Dota 2 places two strongholds containing critical structures called "Ancients" at opposing ends of a geographically balanced map. These bases are connected by three main paths (referred to as "lanes"), which are guarded by defensive towers and groups of weaker units commonly referred to as "creeps" periodically spawned, which traverse their lanes, attacking enemy units and structures upon sight. Players are split into two teams, each consisting of up to five players, to compete as the primary defenders for each Ancient.
The overall objective of each match is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' Ancient. Because Dota 2 is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks so long as the towers nearest to the enemy side still stand.
The currency of the game is gold, which is granted periodically, but typically accumulates at a more practical level by killing enemy units, which grants a distributed amount of gold to the killer's team, with the greater portion being retained by the killer themselves. A common technique utilized to prevent the opposing faction from accumulating gold from a kill is "denying", which constitutes killing an allied unit or destroying an allied structure and can be employed when said unit or structure is close to death or destruction. Players also gain experience, which accumulates to gain higher levels. The greatest portion of gold and experience originates from destroying higher priority forces, such as enemy heroes and towers.
Featured along the Dire side of the river is a "boss" called "Roshan". Typically, multiple team members are required for killing Roshan, who drops powerful items. Following his death, Roshan respawns after the completion of a cooldown timer.
In a 2008 article of video game industry website Gamasutra, editor Michael Walbridge cited Defense of the Ancients as the most popular mod in the world, as well as one of the most popular competitive titles, with its strongest presence in Asia, Europe and North America. To ensure the transition of DotA players to Dota 2, Valve invited and sponsored 16 of the most accomplished teams to compete and showcase the game's capabilities with its public debut at The International, a global championship hosted at Gamescom 2011 in Cologne, Germany, with a grand prize of one million dollars. The International became an annual championship tournament, with the venue changing to Seattle, Washington, United States, the following year. Erik Johnson commented in an interview that the implementation of the game's LAN feature would be intended to promote smaller, independent competitions and local tournaments.
Following the inaugural event of The International, several electronic sports tournaments began to transition from DotA to Dota 2, including the Electronic Sports World Cup, which is noted as being one of the most internationally-convergent competitions that maintained DotA a cornerstone title since 2008. DreamHack, the world's largest computer festival, would also support Dota 2 in 2011, following a year without support for the original, on account of other competing multiplayer online battle arena titles, including Heroes of Newerth and League of Legends. By the end of its first year in its beta phase, Dota 2 had become one of the highest-paying eSport titles of 2011, second only to StarCraft II. Dota 2 was announced as an official title for the World Cyber Games annual event, beginning with the 2012 qualifiers at Gamescom.
Na'Vi vs IG - Финальная 4 Игра (The International 2) Рус
Video diary of The International 2012, Seattle, Washington, United States
!!!!!! Grand prize of the International 2012 was 1.000.000 dollars !!!!!
The International 2012, Seattle, Washington, United States, with a grand prize of one million dollars.
Friday Pre-Show, Day 1
Gamescom 2011 in Cologne, Germany, with a grand prize of one million dollars.
CLG vs Orange - Loser Bracket Quarter Finals - The International - English Commentary
EHOME vs NaVi - Game 2, Championship Finals - Dota 2 International - German Commentary
EHOME vs NaVi - Game 2, Championship Finals - Dota 2 International - English Commentary